Funding and Investment Poland & Krakow

Overview funding (source: own draft)

The European Union is one of the biggest sources of funding for innovative companies in Poland.

Opportunities for game development studios on a countrywide level in the years 2016-2018 include inter alia grants from the Ministry of Culture and National Heritage (Development of Creative Sectors Programme) and grants for R&D works in gaming financed by the National Centre for Research and Development (executive agency of the Ministry of Science and Higher Education, which finances the industrial research and development works) under the Sectoral Programme “GameINN”. In the years 2016-2017 two “GameINN” calls have been launched and the NCRD managed to allocate more than 200 M PLN for R&D works conducted in over 70 gaming companies. For example, the Polish flagship game development studio, CD Project Red, has been granted money to carry out four R&D projects worth 55 M PLN under the “GameINN” programme with the financial support from the NCRD exceeding 22 M PLN.
The other NCRD programmes such as “Fast Track” or “Bridge Alfa” can be also sources of significant support for game development studios. The “Bridge Alfa” programme’s aim is to support the creation of dedicated investment vehicles for R&D works and to allow the private investors get public funding that can be later conducted in R&D projects by promising startup companies (at early stages of development).
Thanks to the programme a few investment funds were established that declare their aim in financing innovative enterprises from the video game industry.

The “Fast Track” programme finances R&D works in microenterprises and SMEs and can be described as a programme that puts emphasis on reducing formalities to a minimum and on a short decision-making time.

The industry is also supported by projects and programmes of another governmental agency, the Polish Agency for Enterprise Development (PAED). The PAED is an executive governmental agency and member of the Polish Development Fund group – which takes part in the creation and implementation of the state policy in the fields of entrepreneurship and innovation, thus implementing various state- and European- funded projects and programmes. Among them the program “Go to Brand” should be noted as a source of potential support for video game industry in exporting products and services and promoting themselves worldwide on the most promising markets.

Apart from that, a state-owned and Warsaw-based company, the Industrial Development Agency JSC, part, has launched a dedicated game incubator. ARP Games are located in the southern Silesian city of Cieszyn and organises also calls for industry start-ups, offering educational as well as financial and merit support for young entrepreneurs and development teams.

Not only national, but also regional initiatives are significant and worth noting. In the Małopolska region these initiatives are led mainly by the state-owned Krakow Technology Park LLC (KTP) in cooperation with regional authorities (e.g. Małopolska Marshall Office, the city of Krakow). Also included are the international Digital Dragons conference, the support for promoting local enterprises abroad under the Creative Małopolska programme, educational initiatives in cooperation with the Digital Dragons Academy and other projects aiming towards establishing incubation support for gaming companies. The KTP thus helps creating a robust ecosystem for the game industry in the region.

Examples of supporting instruments on national level

1. DEVELOPMENT OF CREATIVE SECTORS / Rozwój Sektorów Kreatywnych (Ministry of Culture and National Heritage)
2017
2018

  • Who: Enterprises/non-governmental organisations/local governments’ culture units
  • What: Supporting the creative sectors in the fields of: education (e.g. support for scenario writing workshops), networking, research (e.g. research on game users), export activities, product development (incl. preparation of prototypes – area that was most interesting for game companies). Selected examples of eligible costs: remuneration, transport costs, promotion and advertising costs, printing/publishing, production costs of prototypes / demo version of creative products, exhibition spaces, financial prizes for artists participating in competitions.
  • Nature: (small) Grants
  • Size & conditions: Most of grants under 100,000 PLN, most of the projects not exceeding one year
  • Geographical scope: National (PL)
  • Time scales: one call per year, decision making within four to five months
  • Other: Approx. 1/3 of applicants receive grants, scheme has been dedicated to the creative sector in general, with a significant number of grants aiming at smaller or independent game developers

2. GameINN – R&D FUNDING FOR THE GAME INDUSTRY (National Centre for Research and Development)
Two calls of this type have already been implemented, projects are currently executed by companies, grant scheme is not active at the moment.

  • Who: companies or consortia of companies
  • What: implementation of R&D projects that include industrial research and experimental development works; projects that will contribute to the global competitiveness of domestic video game developments. Selected examples of eligible costs: salaries, subcontracting, R&D equipment and intangible and/or legal assets.
  • Nature: Grant
  • Size & conditions: Projects with eligibility costs between 400,000 PLN (2nd call) or 500,000 PLN (1st call) and 20 M PLN, max. duration of the project is 3 years
  • Geographical scope: National (PL)
  • Time scales: 1 call per year, from call to deadline: 3 months, decision making within 3 months – 230 days from the call’s announcement to publication of the ranking lists
  • Other: Fairly recent scheme – started in 2016, 1st call (2016) – 40 (out of 72) projects, 114.65 M PLN granted, 2nd call (2017) – 38 (out of 90) projects, 92.76 M PLN granted

3. BRIDGE ALFA (Grant scheme of the National Centre for Research and Development)

  • Who: Innovative entities operating in Poland (micro and small enterprises), whose projects are included in the National Intelligent Specializations. Therefore, the Bridge Alfa scheme can be a source of indirect albeit potentially quite significant support for start-up companies in the gaming industry.
  • What: National Centre for Research and Development (NCRD) grant scheme financing and setting up investment vehicles (Bridge Alfa funds) created in order to commercialise the most innovative ideas of SMEs. At least three of numerous Bridge Alfa funds are already selected by the NCRD and are directly targeting R&D projects in the game industry: Satus Partners LLC: “Alfa Games – B+R+Games”, BLITE FUND LLC: “Blite Fund – Fund supporting financially and essentially innovative research and development projects in the area of intelligent technologies: creative video games and multimedia” and Leonardo Fund LLC: “Leonardo Fund – support for innovative R&D projects”.
  • Nature: financing innovative projects in the proof of principle and proof of concept phases through above-mentioned investment vehicles.
  • Size & conditions: The value of the project (budget of the investment fund): min. 10 m PLN – max. 30 m PLN (for Bridge Alfa 2016 call). Share of the public support in a grant – ca. 80%.
  • Geographical scope: National (PL)
  • Time scales: Max. 5 years (disbursement of the received subsidy).

4. ARP GAMES LLC (operates on a countrywide scale, located in southern part of Poland)
The company provides support to the video games industry in Poland. The company runs inter alia an acceleration programmes for game developers. ARP Games conducts also activities dedicated towards promoting Polish video games industry.

ARP ACCELERATOR’S SUPPORT
(STAGE I)

  • Who: Young game developers (teams with at least 2 members of any nationality) and start-ups
  • What: Video game accelerating: Support of conceptual phase of a project. Each team can receive a grant for finishing a project, access to necessary hardware and software, personalized workshops, legal and organizational advice, meetings with investors, marketing and promotional help and other actions suited for their personal needs.
  • Nature: Grant, scholarship
  • Size & conditions: Grants up to 100,000 PLN, a scholarship for up to 20,000 PLN per team
  • Time scales: 2 calls per year – every 6 months, approx. 10 teams get support, 3 months acceleration phase, decision making within 4-5 months, from approval to actual start of the support period 1 month
  • Other: Scheme is fairly recent, started in Jan. 2017


(STAGE II)
  • Who: Young game developers (teams with at least 2 members of any nationality) and start-ups, chosen from teams having passed stage I
  • What: Support for a commercial business/creation of commercially viable companies
  • Size & conditions: Throughout the second stage teams will start companies in which ARP Games will be a minor shareholder, 50,000 PLN as well as help in promoting their game and gaining new investors
  • Time scales: 2 calls per year – every 6 months, 10 teams get support (number may be lower in the 2nd stage of the competition, if the team fails to achieve the assumed goals)

Examples of support initiatives on regional level

CREATIVE MAŁOPOLSKA (Kreatywna Małopolska)
Project implemented by the Krakow Technology Park (funded by the regional operation program for the Małopolska Region 2014-2020)

  • Who: Small and medium-sized enterprises (SMEs) from the video gaming and film industry located in the Małopolska Region.
  • What: Organization of business study trips for SMEs to main conferences and industry fairs abroad (e.g. Game Developers Conference, Game Connection Paris, Casual Connect, China Joy, DevGamm (Minsk), White Nights (Moscow)). Main goal of the project is the economic promotion of the Małopolska region by increasing the international activity of gaming and film SMEs, facilitating the establishment of business contacts and B2B meetings with foreign partners.
  • Nature: Organization and financing of business trips to main conferences and industry fairs (transport, accommodation, fees).
  • Size & conditions: Total amount of the project – 3 M PLN (EU financing – 2.6 M). Support for individual company varies and depends on the cost of a particular business trip, support provided for SMEs according to the EU law on the de minimis basis.
  • Geographical scope: Small and medium-sized enterprises operating in the film and/or gaming industry, which have their headquarters (or a branch) in the province of Lesser Poland (Małopolska).
  • Time scales: Project duration – 36 months (2016-2019).

Digital Dragons Academy

  • Who: Dedicated to people interested in pursuing a career in the video game industry, mostly to those with no knowledge or with just basic understanding of the topic.
  • What: Digital Dragons Academy is an educational project dedicated to the people interested in starting a career in the video games sector. Organised by the Krakow Technology Park (Digital Dragons team), formerly jointly with GameDesire company, Digital Dragons Academy is a monthly lecture series run by the leading specialists from Polish game development studios. DD Academy occasionally provides educational workshops and so far over 800 people have taken part in the lectures.
  • Nature: Workshops and speeches with experts from top Polish game companies and experts from abroad.
  • Size & conditions: Cycle of twelve workshops (one workshop lasting two days during the weekends). Cost of participation in one session – 30 PLN (ca. 7 €).
  • Geographical scope: Workshops conducted at the Krakow Technology Park are dedicated to people interested in pursuing a career in the gaming industry or simply interested in the creation of games. People from all over the country are invited.
  • Time scales: Full cycle of workshops (meaning twelve different topics) lasts ca. 1 year.
  • Other: Main topics i.a.: game design, project management, graphics in games and game art, publishing and business models, technologies in video games, basics of marketing and PR, user acquisition and analytics. The goal of Digital Dragons Academy is not to give a complex training, but to give participants a sample of what game industry consists of and increase their interest of game development in order to encourage them to learn more on their own and to apply for work in established game companies or establish their own.

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Status: 01/2019

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